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Thread Statistics | Show CCP posts - 28 post(s) |
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CCP Thrustmaster

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Posted - 2011.06.22 00:58:00 -
[1]
Originally by: Herm Atak My ships are flying backwards. Using PC, windows 7.
Are you flying a Tech 3 ship? If so, you'll need to clear your cache in the ESC menu's "reset settings".
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CCP Thrustmaster

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Posted - 2011.06.22 10:29:00 -
[2]
Originally by: Consortium Agent Edited by: Consortium Agent on 22/06/2011 01:01:26 Client installed fine, patched fine x 3
Issues noted (running in low-res):
1. Turret icons do not show up in fitting window 2. Turret icons do not show up when fitted to ship and no charges loaded 3. Reloading turrets shows no icon, no anything - you'd not know it was reloading until it's reloaded 4. Turrets 'disappear' from ships, specifically the Maelstrom, as you rotate the camera around the ship - usually the first 3 or last 3, depending on your angle. 5. Turrets are barely visible when targeting an enemy (dark gray, monotone, barely visible on the screen next to targets) 6. Colors seem to be washed out (lighter) than before the patch 7. There are no turret hardpoints on the Noctis, still, so turrets still do not show - just points of light where they could be ;)
I'm sure there are more issues but I got depressed that I found that much in less than 10 minutes of being back in the game that I decided I'd better just stop now while I'm still in a good mood and make a post.
Win7 ATI 5770 1GB Core 2 Quad 8GB RAM
And one last note - micro-transactions are called that because they're $1-$3 transactions... Nobody in their right mind is going to pay more than a couple of dollars for each item in the new BS store. Nice try, but I won't be spending any of my ISK or PLEX on aurium until the prices are more in line with the rest of the industry, not $60 US to buy a monocle, ffs. Or $40 for a skirt. WTF?!
EDIT: CCP, you do realize that for $40 I could buy a *real* skirt, right?
The disappearing turrets is a part of what's called "Level of Detail" (LOD for short). LOD will make turrets disappear at a certain distance from the camera. The intended result is a smoother running client. I'm investigating the other turret stuff at the moment. Thank you for your input on this, really appreciate it.
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CCP Thrustmaster

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Posted - 2011.06.22 11:45:00 -
[3]
Originally by: Nijal Lun Problem with Revelation (dread) Turrets. They just randomly appear on the ship and it's only 1 turret that shows up. The other 2 even though are loaded, just do not appear on the ship.
In this instance, the gun is on top of the ship???? 
Revelation Turret Bug
We are working on a fix for the Dreadnoughts turret placements at the moment.
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CCP Thrustmaster

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Posted - 2011.06.22 12:10:00 -
[4]
Originally by: Marcus Greenhaven Planet Kulu IX in the Kulu System is completely see through. You can see the Atmosphere, but not the planet itself, its like its cloaked.
Kulu IX is a Storm planet. It's supposed to look like that. Compare to a "Temperate" planet (Kulu V) or a "Barren" planet (Kulu IV).
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CCP Thrustmaster

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Posted - 2011.06.22 12:17:00 -
[5]
Originally by: Resender
Originally by: CCP Thrustmaster
Originally by: Nijal Lun Problem with Revelation (dread) Turrets. They just randomly appear on the ship and it's only 1 turret that shows up. The other 2 even though are loaded, just do not appear on the ship.
In this instance, the gun is on top of the ship???? 
Revelation Turret Bug
We are working on a fix for the Dreadnoughts turret placements at the moment.
I'm hoping your also working on a way to make incarna less resource consuming
We are. We are constantly looking for ways to make EVE less resource consuming. Things like the new CQ and the new turret system will naturally result in a change in resource consumption, but our task is then to try and find ways to optimize it so that player experience gets better.
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CCP Thrustmaster

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Posted - 2011.06.22 12:20:00 -
[6]
Originally by: Nythil Draghone Edited by: Nythil Draghone on 22/06/2011 11:28:50 1. The scrolling of the Itemslist is very laggy
2. Just to confirm on my site:
Originally by: CCP Zymurgist
Unable to move in your CQ after docking while previously undocking while sitting on the couch. Workaround: Make your character stop being so lazy by relogging
- This also happens when i don't previously sitting on the couch - But: Also happens while sitting on the couch, do something like chat, stand up and...freeze! No more moving...
Just forgot:
3. Even if said in the thread: CPU usage burns to the sky, until Docking - playing with two ACCs is a pain...
4. BTW: When do you fix the warp-view?
My System: Windows 7 - 64bit CPU: Intel Core2 Quad Q9450 RAM: 8 GB DDR2 GPU: NVIDIA GeForce GTX 260 - two TFTs
Can you tell me if the items list is laggy every single time you open it up, or is it only when you open a new list for the first time? How many turrets do you have in that list? The new turret models require new thumbnails the first time you open any items list that has turrets that are not in the cache already, so a bit longer time is expected while images are loaded into cache.
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CCP Thrustmaster

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Posted - 2011.06.22 16:06:00 -
[7]
Originally by: Curtiss Hawk Edited by: Curtiss Hawk on 22/06/2011 02:04:13 Installer: Appeared to corrupt several files, repair utility successfully fixed the files
Eve Voice: Can't join fleet audio.
Jump Gates: 1 out of 3 or so jumps results in only the background loading, no celestials, gates, etc.
All of the above were encountered by multiple people I fly with so I don't think it's my PC.
-Curtiss Hawk
Would you mind posting your graphics card type, graphics settings and possibly a dxdiag? I'm having a hard time reproducing the jumpgate issue, but we are curious as to what can be causing this.
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CCP Thrustmaster

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Posted - 2011.06.22 16:19:00 -
[8]
Edited by: CCP Thrustmaster on 22/06/2011 16:22:41
Originally by: Nijal Lun Problem with Revelation (dread) Turrets. They just randomly appear on the ship and it's only 1 turret that shows up. The other 2 even though are loaded, just do not appear on the ship.
In this instance, the gun is on top of the ship???? 
Revelation Turret Bug
Are you still experiencing this problem? I've tried this with a revelation and a collection of siege weapons (XL Turrets)and no matter what high slot I fit my XL turrets to in the fitting window, they are always being assigned the lowest numerical value turret locator on the ship itself.
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CCP Thrustmaster

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Posted - 2011.06.22 16:44:00 -
[9]
Originally by: Marcus Greenhaven Planet Kulu IX in the Kulu System is completely see through. You can see the Atmosphere, but not the planet itself, its like its cloaked.
could you post a screenshot of how the planet looks in your client? Also, could you specify what graphics settings you have while flying in space, and possibly a screenshot of your dxdiag?
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CCP Thrustmaster

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Posted - 2011.06.23 09:55:00 -
[10]
Originally by: Emmy Mnemonic This might have been written allready, havn't read through all entries.
Many animations with rotating barrels on the new turrets does not rotate the barrel-model a full 360 degrees, only 90 degrees, after which the model is returned back to original position and then rotated from there again. This would create an illusion of a full 360 rotation IFF (IF and only iF) the models where symmetrical along the axis of rotation.
Well, they aren't. Symmetrical. And the illusion is gone.
You should revisit all rotating gun animations and either make a full 360 or make the parts of the models that are rotating fully symmetrical. It looks kind of "unimmersionistic" right now!
Otherwise - great job on the new turrets! Love'em!
Thanks for the feedback :D We are aware of the issues with the rotating barrels and are looking into it.
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CCP Thrustmaster

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Posted - 2011.06.23 15:48:00 -
[11]
Originally by: Vincent Athena
Originally by: Tore Vest When boarding ship from bay.... old ship is left floating empty in space... Did not do that before 
Confirmed
Had this same issue when swapping ships from the bay of a Thanatos. The POS bay worked, but the Thanny bay is borked.
Which option did you use: "Board ship from bay" or "Launch ship from bay"
When you were in the Thanatos?
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